4/17/2023 0 Comments Supertuxkart steam![]() ![]() He is an experienced speed runner for SuperTuxKart, and one of the best players in our online ranking system. Without his work networking support would nowhere close to being ready or as complete as it is.Īlayan, a relatively new main contributor started several months ago, with a keen interest in balancing game play. And it was a very concerted effort, so a big thanks to all contributors involved, For the people who don't know the team, here a short introduction:įirst and foremost Benau, who originally told me he would only like to work on some of the GUI aspects of networking, but who then grew to meet the challenges the network implementation threw at us. Across the whole game, more than 2500 commits and 300 resolved issues separate the 1.0 release from 0.9.3. But it is done: more than 20,000 lines of network related code and 18 months later, we have reached our goal, and online play is a reality. The networking implementation has been a very big and ambitious task, which took even longer than the port from PLIB (anyone remember that?) to Irrlicht in 2010, which took around 14 months. If you want to play only with a certain set of friends, let SuperTuxKart create a server for you, and do not grab a public server and kick everyone else who wants to join. We would request that you do not abuse the servers provided by the community - they are meant to be used by everyone. You can use one of the servers provided by the community. Certain servers provide online ranking (since we have to make sure that the servers are not modified to favor certain players), and you can find the current rankings here. While you can easily start your own server (just select 'create server' in the GUI), the community also provides a set of servers to be used by everyone. With the new version you can play various game modes online: normal race, time trial, soccer mode, battle mode and the new Capture-The-Flag mode. If that's still too much, less bandwidth is used with fewer players. The bandwidth use is minimal even for hosting 10 players, so as long as you don't use a metered connection it should be fine for anyone with 150 kilobytes (~1.2 megabit) per second upload speed to spare. Even more important than the ping (unless it's abnormally high) is that there isn't packet loss or packet slowdowns (jitter), so a stable connection is required, especially for the server hosts. ![]() Cross-continent may not work the best you should try to have a reasonable ping - 100ms works fine, and we had some races with 300ms ping, though unavoidable sudden stuttering and karts jumping around is more frequent at higher latencies. You can play with your friends online, and it doesn't have to be split screen anymore - your gaming partners can be in a different city, country, or even continent - you can still meet for a race or two. Should you not have followed our development: this 1.0 release adds support for networking races to SuperTuxKart. ![]()
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