4/10/2023 0 Comments Baldurs gate 3 mods![]() In any case, games with robust systems to enable player expression of creativity have much better staying power, often remaining well played (and bought/sold) long after the traditional assumptions about a game's lifespan suggest they should be. Then again I could just be misreading the room. Modding support being talked about here is probably more along the lines of access to tools/assets so the modders don't have to decompile the game just to figure out how to change something, not support in the "technical issue support" sense. This is the stance taken by pretty much all game publishers who don't simply ban mods from the outset. The potential stability / gameplay errors the player may experience is solely in their own hands at this point. It's not a permanent change, remove the mod, it works as normal.Ĭool! And those mods are good? I mean, does it work well within the game? ![]() The Level Up mod eliminates it from the spell list. The 5e Spells mod turns it into a mini Fireball, that sets the ground on fire. There is a conflict with the Level Up and 5e Spells mods, that takes away the Flaming Sphere spell. Here's the list of Nexus mods that I use:ĥe Spells, 5e Cantrips, Feats Extra, More Feats, Expanded Backgrounds, Dodge Action, Powerful Characters (I use the Legendary version), Level Up, Patch 3 Mod Fixer, Playable Paladin, Sorcerer, Expanded Cleric Domains, and the Bladesinger Subclass. Then I found a new Mod Manager that worked. ![]() After patch 4 for 2 weeks I couldn't use any mods. I only use mods, that go into the Mod folder. ![]() I would recommend not using any mods, that change the game files. Ooooh sounds awesome! Are the mods that already exist good so far? =) ![]()
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