4/5/2023 0 Comments Arma 3 ai subsonic rounds![]() The ACE Dispersion extension and many add on gun mods' values seem to come from minority best-instance bench rest tests with the best possible match-grade (super-expensive and not necessarily durable) versions of those guns and the best possible match-grade ammo. I do tune overheating cook-off way down, though, such that it only occurs in the most extreme situations occasionally. Personally, I increase overall ACE barrel cooling but also increase the heating effects of suppressors to incentivize the use of simple flash hiders when shooting rapidly and/or when not using subsonic ammo. I believe we also get increased dispersion and more jams as the barrel heats up, which is a wonderful simulation effect to have in a first-person shooter. The muzzle velocity and drop are at least currently affected by the barrel length, though, with fairly accurate depictions of rapidly diminishing returns with certain calibers in ACE, if not the adverse consequences of excessive barrel length beyond, say, 16 inches for certain 5.56 rounds, for example. The R3F HK416 14,5" has 1.87 MOA, the HK461 11" 2.12 MOA, respectively 3.32 and 3.78 MOA, a little bit more coherent with military values. The raison i chosen a sort of "technical" dispersion for the R3F assault rifles depending only of the weapon and his ammo, and not an hypothetical reference from someone somewhere in a limited civilian target range : #6003 A quick example, all 5.56 rifles have a dispersion = 1.12 MOA, approximately a recalculated 2 MOA with the Ruthberg 0.562 coefficient. So a rifle with a pistol barrel for example has exactly the same dispersion as a rifle with a 30" barrel. Moreover, these dispersions don't even take into account the length of the barrel. The actual applied dispersion with the assault rifles comes from civilian Bench Rest values which is completely incoherent with military shooting. These are not simple mechanical devices with deterministic outcomes even when you subtract the human useability element. What you call "bench rest values" is just the mechanical precision of the device. So, why not increase the aiDispersionCoef but i think all ACE3 dispersions need to be improved with something different than civilian Bench Rest values. The raison i chosen a sort of "technical" dispersion for the R3F assault rifles depending only of the weapon and his ammo, and not an hypothetical reference from someone somewhere in a limited civilian target range : #6003Ī quick example, all 5.56 rifles have a dispersion = 1.12 MOA, approximately a recalculated 2 MOA with the Ruthberg 0.562 coefficient. ![]()
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